| Version | Date | Days | Details | Size | Link |
| 1.01 | 05/12/2013 | Brings Vision GT, Online Features, & More | 1200 | http://www.gtplanet.net/gran-turismo-6-update-1-01-now-available-brings-vision-gt-online-features-more/ | |
| 1.02 | 18/12/2013 | 13 | Now Available: Red Bull X Challenge, Login Credit Bonus & More | 1200 | http://www.gtplanet.net/gt6-patch-1-02-christmas-update-now-available-red-bull-x-challenge-login-credit-bonus-more/ |
| 1.03 | 22/01/2014 | 35 | These include the BMW M4, the Toyota FT-1 concept, and Mario Andretti's 1948 Hudson stock car | 99 | http://www.gtplanet.net/gran-turismo-6-update-1-03-now-available-brings-toyota-ft-1-concept-bmw-m4-interior-and-new-seasonal-events/ |
| 1.04 | 28/01/2014 | 6 | added four new cars: the Mercedes-Benz AMG Vision Gran Turismo Racing Series (a racing-modified version of the Mercedes-Benz AMG Vision Gran Turismo), the Corvette Stingray GT Concept '13 (a tuned version of the Corvette Stingray shown at SEMA 2013) and two variants of the Gran Turismo Red Bull X2014 (a venturi car and a fan car to complete the X2014 series) | 214 | http://www.gtplanet.net/gran-turismo-6-update-1-04-now-available-brings-corvette-stingray-gt-concept-new-red-bull-x-challenges-amg-vision-racing-series-more/ |
| 1.05 | 01/03/2014 | 32 | added multi-monitor support | 100 | http://www.gtplanet.net/gran-turismo-6-update-1-05-brings-multi-monitor-support/ |
| 1.06 | 07/04/2014 | 37 | Brings GPS Visualizer, 3D Compatibility, Custom Rear Wings & More | 295 | http://www.gtplanet.net/gt6-updated-1-06-brings-gps-data-visualizer-3d-compatibility-custom-rear-wings-more/ |
| 1.07 | 14/05/2014 | 37 | few minor functionality tweaks to online mode, the BMW Vision GT car | 961 | http://www.gtplanet.net/update-v1-07-released-brings-bmw-vision-gt/ |
| 1.08 | 30/05/2014 | 16 | Ayrton Senna Tribute Content, Mitsubishi Vision GT Car | 1400 | http://www.gtplanet.net/gt6-update-1-08-released-ayrton-senna-tribute-content-mitsubishi-vision-gt-car/ |
| 1.09 | 18/06/2014 | 19 | which included the Red Bull Ring circuit, the Toyota TS030 Hybrid, the Lexus IS F CCS-R, and the Nissan GT-R Nismo GT3 driven by Nissan GT Academy graduates in the Blancpain Endurance Series, Volkswagen Vision GTI | 598 | http://www.gtplanet.net/gran-turismo-6-v1-09-update-arrives-includes-red-bull-ring-and-more/ |
| 1.10 | 25/07/2014 | 37 | two highly anticipated Vision GT project cars from Aston Martin DP-100 Vision Gran Turismo and Nissan CONCEPT 2020 Vision Gran Turismo, Brake Caliper Paint, More Car Number Customization Options and Engine brake reduction control on formula cars disabled | 2100 | http://www.gtplanet.net/gt6-update-110/ |
| 1.11 | 06/08/2014 | 12 | improvements to mutli-monitor and open lobby | 30 | http://www.gtplanet.net/gran-turismo-6-update-1-11-brings-improvements-to-multi-monitor-and-open-lobbies/ |
| 1.12 | 16/09/2014 | 41 | Toyota unveiled a version of
the FT-1 concept car with new colors and interiors, which
was later named the "Toyota FT-1 Graphite", Nissan GT-R
Nismo R35 and a new 27 km original track based in Zahara de la Sierra. |
484 | http://www.gtplanet.net/gt6-update-1-12-released-includes-new-track-new-online-features-new-cars/ |
| 1.13 | 01/10/2014 | 15 | to address numerous glitches and bugs | 9.5 | http://www.gtplanet.net/gt6-update-1-13-released-fixes-numerous-software-bugs/ |
| 1.14 | 19/11/2014 | 49 | was released, featuring a special safety car based on the BMW M4 Performance Edition, Subaru VIZIV GT Vision Gran Turismo, an update to Suzuka Circuit to its current specifications, added events to the Sierra Time Rally, compatibility with MoTec i2 Pro/NissanConnect Nismo Plus GPS Data visualistion added, and other improvements and adjustments (incl [Onboard Mic Position], more tuning options for BMW M4 '14, etc) | 548 | http://www.gtplanet.net/gran-turismo-6-114/ |
| 1.15 | 17/12/2014 | 28 | Brings Chevrolet Chaparral 2X Vision Gran Tursimo & Infiniti Vision Vision Gran Tursimo (VGT) Cars | 589 | http://www.gtplanet.net/gt6-update-115/ |
| 1.16 (preview) |
24/12/2014 | 7 | Adds Mazda LM55 Vision Vision Gran Tursimo | http://www.gtplanet.net/mazda-lm55-vision-gran-turismo-introduced-in-holiday-update-for-gt6/ | |
| 1.16 | 25/02/2015 |
70 | Midfield Raceway, B-Spec, & MINI Vision GT, New Paint Feature |
536 | https://www.gtplanet.net/gt6-update-1-16-now-available-midfield-raceway-b-spec-mini-vision-gt/ |
| 1.17 | 18/03/2015 | 21 | Brings Lexus & Alpine Vision GT Cars | 397 | https://www.gtplanet.net/gt6-update-1-17-released-brings-lexus-alpine-vision-gt-cars/ |
| 1.18 | 14/04/2015 | 27 | Volkswagen GTI Supersport Vision Gran
Turismo, “GT Academy 2015″ has been added to the “Special
Events” section, We have fixed the issue found after the
1.17 update where the settings of the [Fully Customizable
Transmission] were being reset to default after entering a
race. Improved the engine sounds for the Volkswagen GTI
Roadster Vision Gran Turismo Adjusted the deployment timings of the air brake for the Alpine Vision Gran Turismo, Alpine Vision Gran Turismo Race Mode, and Chevrolet Chaparral 2X Vision Gran Turismo, when using the (DUALSHOCK®3) wireless controller |
206 | https://www.gtplanet.net/gt6-update-1-18-now-available-brings-vw-gti-supersport-and-gt-academy-2015/ |
| 1.19 | 01/06/2015 | 48 | Peugeot Vision GT, Nissan GT-R LM NISMO | 270 | https://www.gtplanet.net/gt6-update-1-19-now-available-brings-nissan-gt-r-lm-peugeot-vision-gt/ |
| 1.20 | 25/06/2015 | 24 | Update to the Goodwood Hill Climb course and one of the more hotly anticipated Vision GT cars: the radical SRT Tomahawk. LM55 concept car itself has also been updated within the game to match its real-world model. GT Academy cars which were used in the 2015 qualifier rounds have been added to the Nissan dealership within the game, including the Nissan Zytek Z11SN Greaves Motorsports and GT-R LM NISMO. | 311 | https://www.gtplanet.net/gt6-update-1-20-released-brings-srt-tomahawk-vision-gt-car-goodwood-fos-update/ |
| 1.21 | 30/09/2015 | 97 | Course Maker and its four themes: Eifel, Eifel Flat, Andalusia (based on the location of Circuit de la Sierra), and an entirely new location for the series, Death Valley. Some updated car sounds. | 185 | https://www.gtplanet.net/gt6-update-1-21-now-available-course-maker-updated-car-sounds/ |
| 1.22 | 02/12/2015 | 63 | Fixes a known exploit in Career Mode, where previously-suspended Championships could be restarted on a User- Created Course. Two cars added 2020 Vision Gran Turismo, and Toyota’s tiny S-FR | 35 | https://www.gtplanet.net/gt6-update-1-22-arrives-with-a-quick-fix/ |
My views and actions in the Brave New World of Rail, Renaissance and Recreating
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Saturday, January 10, 2015
Gran Turismo 6 Update History
Just a quick summary of GT6 Updates.
Sunday, April 6, 2014
Gemcraft 2 Chasing Shadows released!
Well GemCraft Chapter Two: Chasing shadows has finally been relaseased (the game is here). There is a lot of chatter and good tips on the Armor Games forums.
A few good links here
http://armorgames.com/community/thread/12289263/gemcraft-cs-thoughts/page/1
http://armorgames.com/community/thread/11261731/gemcraft-chapter-2-chasing-shadows-not-support
Thought I would consolidate some tips and thoughts as I play (or find them).

The guys who worked on X-COM put together some good videos (Firaxis Games and 2K Games plus a good independent comparison of the two games) on their development process. The challenges of making a tribute game with unusual genre with a more turn based strategy approach to third person shooters, dealing with multiple layes of UI (tactical and strategic views) and emotional engagement of the users. The Bureau was not well received as it was a major departure from the X-COM genre in both being a real time shooter and set in 1962 rather then a future setting.
A few good links here
http://armorgames.com/community/thread/12289263/gemcraft-cs-thoughts/page/1
http://armorgames.com/community/thread/11261731/gemcraft-chapter-2-chasing-shadows-not-support
Thought I would consolidate some tips and thoughts as I play (or find them).
- I (Ihr9 from Armor Games) noticed on field E5 that with just one point in 4 traits it is possible to make a profit of 26 cores. This is available from the Apparition that will appear if you expend 1 Shadow Core on a Trait. The apparition has appeared at least 2 consecutive plays so it doesnt appear to be random. Same with I5.
- You appear to get back the Shadow Cores you spend on pushing the Traits up. Say the norm is 3, you spend 2, the Battle will give you 5.
- If you expend Shadow Cores on a battle Trait, it appears more likely to get a Tailisman Fragment.
- Very interestingly there are Armor Games quest you can complete if you are logged in as one of their users. Interesting concept that someone else can gameify some elses game.
- Right click gems in towers to set their targetting priority.
- You can Gembomb or use Amplifiers to reduce your banishment costs.
- U to upgrade a gem. D to duplicate a gem. The options will hightlght in the gem decription when you have enough mana. Clicking on an empty structure will deploy a Gem
- SHIFT B to bomb from your gem inventory. B SHIFT to use the first Gem made in the inventory and bomb using Mana.
- I5 unlocks Hex M & H. Also has an apparition and Talisman Fragment.
- Vision Field V4 is in Hex . V4 is the first level from Gemcraft Labrynth :>
- BUG - if you Enhance a Gem just after placement it skips the placement cycle time ;)
- Preview Maps
- Blue = The Orb of Presence
- Brown = Beacons
- Dark Brown = Nests
- Black = Swamling Hive
- Purple = Other Structures
- Grey = Towers or Amplifiers
- Light Tan = Roads
- Medium Tan = Shrines
- Dark Tan = Traps
- Light Green = Trees
- Cyan = Wizards Tower
- Off Light Green = Tower Locks
- Green Gray = Tome Chamber
- Layout of Maps

- Maps Part 2 :)
Comments on the Game Design
The developer obviously copped a bit of flack over missed deadlines during the dvelopment cycle. To his defence I thought we would look at some of the innovations delivered.User Experience (UX)
I think a lot of effort has gone into developing the user interface (UI) that makes it a much more intuiative experience then the earlier versions of the series. Innovation in the area of UI the make them more intuiative require a lot of thought and effort.The guys who worked on X-COM put together some good videos (Firaxis Games and 2K Games plus a good independent comparison of the two games) on their development process. The challenges of making a tribute game with unusual genre with a more turn based strategy approach to third person shooters, dealing with multiple layes of UI (tactical and strategic views) and emotional engagement of the users. The Bureau was not well received as it was a major departure from the X-COM genre in both being a real time shooter and set in 1962 rather then a future setting.
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